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Drawing Cutting Edge Comics Download

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 · 107 ratings  · 4 reviews
Start your review of Drawing Cutting Edge Comics
Jay Goemmer
Jun 25, 2011 rated it did not like it
Drawing Cutting Edge Comics (2001) by Christopher Hart.

Cutting Edge? Not so much... The comic book equivalent of "extreme" sports. While comic book figures are obviously drawn "larger than life," this book takes that technique well over the top. If you're not distracted by recurring illustrations of women with proportions which don't remotely resemble reality (augmention notwithstanding), you won't mind this book.

Instead, I recommend Hart's books _How to Draw Comic Book Heroes and Villains_ for

Drawing Cutting Edge Comics (2001) by Christopher Hart.

Cutting Edge? Not so much... The comic book equivalent of "extreme" sports. While comic book figures are obviously drawn "larger than life," this book takes that technique well over the top. If you're not distracted by recurring illustrations of women with proportions which don't remotely resemble reality (augmention notwithstanding), you won't mind this book.

Instead, I recommend Hart's books _How to Draw Comic Book Heroes and Villains_ for a less "extreme" treatment of his method, and _Human Anatomy Made Amazingly Easy_ for general guidelines on drawing the human figure without a live model, and checking the proportions of your subject by "internal" reference.

Others have suggested _How to Draw Comics the Marvel Way_ (1978) instead, and I concur. I also highly recommend _The DC Comics Guide to Inking Comics_ by Klaus Janson (2003) as a companion volume.

Make sure you look at this one in the bookstore before deciding to buy it.

(27 Aug 2005)

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Brennen Hunt
Aug 05, 2020 rated it it was amazing
I think that this is one of the better "how-to draw comics" books out there. Let me start be saying most of Chris Hart's books are not good at all. They are almost always some cookie cutter step by step anime and manga book that doesn't teach you anything. This book however is one of the few exceptions, I really enjoy this book and one of the reasons I like it so much is that I reminds of the old Wizard Basic Training books. This book features tons of different professional comic book artists th I think that this is one of the better "how-to draw comics" books out there. Let me start be saying most of Chris Hart's books are not good at all. They are almost always some cookie cutter step by step anime and manga book that doesn't teach you anything. This book however is one of the few exceptions, I really enjoy this book and one of the reasons I like it so much is that I reminds of the old Wizard Basic Training books. This book features tons of different professional comic book artists that actually know what they are talking about. Some of the artists consist of Darryl Banks, Dave Hoover (one of my fav comic artists), Talent Caldwell and lots more. This book covers lot of different subjects such as perspective, designing page layouts, The Dos and Donts of expressions and composition, How to make a page feel more dynamic, and even some anatomy. Sadly, Christopher hart draws most of the full body anatomy, which in effect makes the anatomy look way to "cartoony" and disproportionate (for my liking). But for the anatomy of the head and facial expressions the featured artists do a superb job at showing clear and easy to understand basics. Overall, I think this is a great addition to anyone's how to draw comics collection. I would not say to spend a lot of money on this book, check and see if you can find a relatively good deal on it. If you want this book just for anatomy, this book just won't cut it. If you are looking for a good comic anatomy book, look at Chris Hart's other pretty decent book called Cutting edge Anatomy. Other than that of you can find a relatively good deal on this book, definitely pick it up. I'm decently sure you won't be disappointed. ...more
Centauri
Aug 29, 2020 rated it it was ok
This book is a bit timed. I mean, was there really a time where "cutting edge comics" mean 'curvaceous females for eye candy' and 'gritty make protagonists simply because the boy scout was overdone' in the comic industry? Sadly, yes. So part of the poor rating is how dated the information currently is. Beyond that, the instructions are also lacking, barely surpassing basic instructions. This was supposed to be a next step, next level, how to on how to make comics, and it felt like the beginners This book is a bit timed. I mean, was there really a time where "cutting edge comics" mean 'curvaceous females for eye candy' and 'gritty make protagonists simply because the boy scout was overdone' in the comic industry? Sadly, yes. So part of the poor rating is how dated the information currently is. Beyond that, the instructions are also lacking, barely surpassing basic instructions. This was supposed to be a next step, next level, how to on how to make comics, and it felt like the beginners guide a child would pick up. Example you demand? I know I need to do foreshortening to help make depth; having characters come out at the reader makes it pop and seem more dramatic and spectacular. But exactly how do you do that? How do you create a real-looking version of that? Also, the foreshortening examples in the book don't actually look that great.
I did appreciate the examples of distorted perspective, using color in character design to change type of character, suggestions to think about how my work could crossover into other media (<-- my favorite chapter in the whole book, almost garnering an additional star, almost), hints on how to design a dramatic fight scene, and warning against doing too much on a comic page with the panels (less can truly be more, when working on a comic; allow the reader to fill in some blanks). These tips were helpful, but the book as a whole was a bit overdone and disappointing. This is solely because the book says do these things (as hints or suggestions) but does not really instruct how. If it was a beginners guide book, then give it an extra star, or even 2. But drawing cutting edge comics means I am wanting to learn beyond the basics.
The chapter about an agent is even scarce of details, recommending websites to get info. Um, thanks? I already knew I could do that. But I must admit, I did like the section where 1 character was interpreted by several different artists, and they did feel different (especially the old war-guy wearing fused hide-tech). So yeah, I did not get as much out of this book as I expected, and that sucks!
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Charis Talbot-
Michael T Moreno
Craig Copelan
Cathe Boudreau
The Literary Jedi
Alexxandria
Librarian Note: There is more than one author in the Goodreads database with this name.

I started drawing character designs for a small animation studio in San Diego, California, when I was still in High School in Los Angeles. I used to drive 136 miles, each way, on the weekends, when I was 16, just for the opportunity to get paid to draw. Cartooning was a magical experience to me.

I graduated from

Librarian Note: There is more than one author in the Goodreads database with this name.

I started drawing character designs for a small animation studio in San Diego, California, when I was still in High School in Los Angeles. I used to drive 136 miles, each way, on the weekends, when I was 16, just for the opportunity to get paid to draw. Cartooning was a magical experience to me.

I graduated from High School, and attended the character animation program at the California Institute of the Arts in Valencia, California. At Cal-Arts, we had to do a lot of intense animation, which I found tedious. I was more interested in character design, and story, rather than drawing twelve poses to create one second of movement. It wasn't for me.

So I left and enrolled in, and graduating from, New York University. The social scene at Valencia consisted of a sandwich shop, where you could buy a magazine, if you got there early enough. New York city had slightly more to offer.

After I graduated, I worked as a staff writer on several NBC prime-time, comedy-variety television shows. I also wrote for 20th Century Fox, MGM-Pathe', The Showtime Cable TV Network and Paramount Pictures. But then the Writer's Guild went on strike. Writers in Hollywood weren't allowed to work for TV or the screen. So I went back to my cartooning roots. And I began writing for the Blondie comic strip, and began contributing regularly to Mad Magazine, and did some cartooning for magazines.

My cartoon work got noticed by Watson-Guptill, a premier publisher of art books. They asked me to do a book for them on drawing cartoons. They had never done that before. The result was 'How to Draw Cartoons for Comic Strips,' and it sold briskly. They asked me to do another, and then another. Well, I've sold over 3 million books domestically since then, have 19 translations, and I'm still at it.

My book, 'Manga Mania: How to Draw Japanese Comics,' quickly became the number one selling art book in the country (source: Bookscan). It is also the winner of the prestigious New Jersey Library Association's Garden State Teen Book Award for 2004 in the category of nonfiction for grades 6-12.

The Young Adult Library Services Association selected two of my books for their prestigious "2003 Quick Picks for Young Adults." Those titles are: "Anime Mania: How to Draw Characters for Japanese Animation" and "Mecha Mania: How to Draw the Battling Robots, Cool Spaceships, and Military Vehicles of Japanese Comics." my title, 'Manga Mania: How to Draw Japanese Comics,' was selected for 2002.

The Young Adult Library Services Association (YALSA) chose my book, 'Drawing Faeries: A Believer's Guide,' for their 2004 'Popular Paperbacks for Young Adults' reading list. The 'Children of the New Earth' online magazine awarded the book its 'CNE seal of Excellence.'

My book, "Manhwa Mania," which introduces Korean style comics to manga audiences, was chosen as a "Quick Pick for Relunctant Young Readers" by the American Library Association in 2006, ages 12-18.

In 2004, I was asked by the Loew-Cornell Art Supply Company to develop a series of eight top-quality art kits, which would feature my manga, cartooning and comic drawings. The kits are now completed. They will be available, on Amazon, in fall, 2006.

My work has also been been featured in such publications as American Artist, Newtype (the premier manga publication), Mad Magazine, Highlights for Children, Crayola Kids, Ranger Rick, Cat Fancy, Dog Fancy and Boy's Life. My tutorials have been featured on Animation World Network, one of the leading websites of the animation industry. I've also been a cover story on the industry trade magazine, "Publisher's Weekly."

And if you've read this far into my bio, then I'm more impressed with you than you are with me!

Thank you so very much for letting me offer some inspiration to you in your art adventures. Keep Drawing!

Chris

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Drawing Cutting Edge Comics Download

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